Current State2017, July 20
Since I've been working on other projects mostly I've had a lot of time to think about Echoes of Unrest. And man do I want to go back and work on this game.
For the last couple of weeks I've been focused on learning proper 3D character modeling, so I can make the characters and put them in the game. And though I've known 3D modeling for a couple of years now, I never really needed to make human characters before.
The PreAlpha is planned in at least 3 phases.
- Phase 1 is already completed, and it was all about gameplay and scale.
- Phase 2 is underway (kinda), and involves the game’s art layer. Meaning that all the boxed and placeholders will get replaced with actual characters and better looking placeholders that better represent the final look of the game.
- Phase 3 is fleshing out the narrative and story events of the game. Here the dialogue is added along cut-scenes and quests. It will involve working hard on the game’s progression systems.
Then comes the Alpha, were we kinda need to take everything that was solved and made earlier in development and make an actual complete game with it. I’ll probably upload an Early access somewhere when this is in a sufficiently well-made state, so anyone interested can play it and give much needed feedback.
Then in the Beta the visual interface will get tons of much deserved love. Here is where everything is made evenly polished. Many assets will get re-made to fit properly with the game current quality level.
Then Bam, the game is out and I’ll probably use some of the work to make another short game along the same line. Honestly, if I have the means, i’ll probably make a whole series of games. Not sequels or anything, just short self-conclusive games.
But for now, I’m still working on the PreAlpha Phase 2!