ECHOES OF UNREST

by Benerot

About the game

- Short Action RPG for the busy gamer.
- Twin-Stick slow motion casting! (wasd+mouse or gamepad)
- Single Player. Fantasy/SciFi.
- PC. Consoles? 2018?
- The videogame equivalent of a short-novel.

Development Blog - PreAlpha

Current State

2017, July 20

Since I've been working on other projects mostly I've had a lot of time to think about Echoes of Unrest. And man do I want to go back and work on this game.

For the last couple of weeks I've been focused on learning proper 3D character modeling, so I can make the characters and put them in the game. And though I've known 3D modeling for a couple of years now, I never really needed to make human characters before.

The PreAlpha is planned in at least 3 phases.

- Phase 1 is already completed, and it was all about gameplay and scale.

- Phase 2 is underway (kinda), and involves the game’s art layer. Meaning that all the boxed and placeholders will get replaced with actual characters and better looking placeholders that better represent the final look of the game.

- Phase 3 is fleshing out the narrative and story events of the game. Here the dialogue is added along cut-scenes and quests. It will involve working hard on the game’s progression systems.

Then comes the Alpha, were we kinda need to take everything that was solved and made earlier in development and make an actual complete game with it. I’ll probably upload an Early access somewhere when this is in a sufficiently well-made state, so anyone interested can play it and give much needed feedback.

Then in the Beta the visual interface will get tons of much deserved love. Here is where everything is made evenly polished. Many assets will get re-made to fit properly with the game current quality level.

Then Bam, the game is out and I’ll probably use some of the work to make another short game along the same line. Honestly, if I have the means, i’ll probably make a whole series of games. Not sequels or anything, just short self-conclusive games.

But for now, I’m still working on the PreAlpha Phase 2!

Keep me posted!* *This link will open your email handler with an auto-filled email.
We won't share your email with anyone, and will only email you about Echoes of Unrest.

You could directly email contact@benerot.com with subject: "Echoes of Unrest updates."

Older Posts

Introduction: The journey so far.

2017, Feb 25. By Sargas

I guess everyone has whole bunch of things they would like to make or do someday. I started writing down mine several years ago.
By now I have around 30 rough GDDs of games I’d like to make some day. It’s kind of a hobby. Every now and then I go back and add some ideas or write a solution that suddenly popped up in my head. Maybe I saw something that might work great and I go and write it down.
You can’t really trust yourself to retain every single thought.

Echoes of Unrest was one of those games. The original idea began about two years ago. It was called “Hometown”. And was about a young girl who had to deal with the drama of living on a small community with people she didn’t agree a lot with. That much is still there.
As the game took shape, it asked for things. And the artist-artwork dialogue began.
The rest of the game was never really defined. So I had to fill out a lot of holes and trying things out. I went through 3 different gameplay prototypes before landing on one I was really happy with. With experience you can guide the process and not get lost. I knew I wanted to make a short game from the beginning, so making super complex systems and mechanics wouldn’t have been very smart. I always go for solid mechanics over complex ones.

I’m 28, and I don’t have a lot of time to play games myself. Pretty sure I’m not the only one. I love finding great short games to play (and complete). And I’m pretty sure I’m never diving into another 300+ hrs RPG again.
Echoes of Unrest is going to be a 3 hrs game. And hopefully it will be one of those great short games people like to play (and complete), when they work all week and have kids to take care of.

So anyway. I’m making a short game, and I’ll try to make a great one.