ABOUT ME

My name is Francisco Sciaraffia. I'm 31, married, and have a 3yo kid.
I'm a Gameplay Programmer / Technical Artist.
I work with Unreal Engine 4.
I have 4+ years of experience creating videogames and interactive applications.
I'm incredibly dedicated and easy to work with :D
And I'm always looking for the opportunity to get involved in an awesome project!

MY GAMES

Bandits: Tank Battle Arena (2019)

Couch-multiplayer game, released on Steam in 2019.
The game has fully destructible environments, and 8 characters with unique play-styles and abilities.

- Made in the Unreal Engine 4 using both C++ and Blueprints.
- Created a custom Dynamic Destruction System.
- Built HUDs, UIs, Movements, Interactions, Gameplay Systems, Weapons and Abilities Systems, Enemies AI, etc.
- I designed, directed, produced, and programmed the entire game.
- I also designed, built, and implemented the FXs and the 3D assets for the main actors, including tanks and characters.
- I outsourced most environment assets, and all the audio.

Asterminer: Casual Exploration (2017)

Small casual exploration game for Android, released in 2017.
Premium game with over 75 thousand downloads.

- Made in Unreal Engine 4 with 90% Blueprints, and C++
- I designed, created, programmed, and built everything.
All the animations and sequences are created programmatically in the engine.

- Only the audio was outsourced.

Tap Fighters (2014)

PvP: 2 players in a single touch device.
Free minigame released for free on Android, Q4 2014.

- Made in Construct 2
- I did everything except the music.

Renegade (2014)

Retro arcade space shooter.
Free minigame released on Android in Q3 2014.

- Made in Construct 2.
- I did everything except the music.

APPLICATIONS FOR CLIENTS

VR - Electric Car for BTL Agency (2019)

Unreal Engine 4 + Oculus VR
Made for a corporate event for Copec.


- All 3D and Audio assets provided by the client.
- I created all the effects and materials, and implemented everything.
- Uses a lot of dynamically modified parameters for materials.
- Games uses a system that waits for the VR headset to look at the relevant location before continuing with the presentation.
- Done in Blueprints.

3rd Person Shooter - Prototype (2019)

Client needed a simple 3rd person shooter prototype that matched his specific design needs.

- Done in Unreal Engine 4.
- Uses Animation Blueprint, Aim Offsets, and Blend Spaces.
- Gameplay programmed in Blueprints.
- Everything is 100% custom.
- Uses the Unreal Mannequin and Rifle.
- Uses the Unreal Animations Start Pack from the Marketplace.

VR - Mountain Bike for BTL Agency (2019)

Unreal Engine 4 + Oculus VR.

- I was in charge of programming and Oculus implementation.
- Real-World pedaling translates into virtual bike speed in-game.
- Virtual bike wheels trace the floor underneath to stay grounded.
- Created a rollercoaster-like tool to determine player path.
- Distance along path would trigger events in the level.
- I created all the sequences and materials.
- I implemented all the assets, which were given to me by the client.

Slot Machine (2019)

This was created for an event at the Enjoy casino to be played in a big screen. Chile 2019.
It's not a real slot machine, is just for show.

- Made in Unreal Engine 4.
- I was in charge of technical design, and programming.
- There's an in-game menu where available results can be named and set.
- I created all the sequences and materials.
- I implemented all the assets, which were given to me by the client.
- No in-game audio as it was part of a loud live show.

Sorteo Corporativo (2019)

Made for a company from Chile that was giving prices to randomly selected employees during a ceremony.
- Employees's names are read from CSV database are randomly chosen and shown on screen in real time.

- Made in UE4.
- Winners are stored in memory.
- Software "goes to next" by a key pressed by an operator behind the stage, as to keep the presentator's pacing.
- Names are formed from a random string of similar length.
- CSV database is sorted and processed to match 8 different franchises of the company.

Prototype: Forest Path (2018)

Not a comercial product. A client from Dubai wanted a scene in this particular art style for an idea he had. Would use this as part of pitch.

- Made in Unreal Engine 4.
- Footstep sound randomized. And linked to movement speed.
- I did the assets and their materials based off client's references.
- Texures provided by client.

Prototype: Symbyozis (2015)

Client from Australlia wanted a demo to pitch his game idea.

- Made in UE4.
- Gameplay is physics based.
- I created all the materials and implemented all the assets.
- Objects are 3D but seen on Isometric Camera.
- Client gave me all the assets.

Web Game: Kibitz Last Stand (2014)

Client from Chile needed an HTML5 game for his web-comic.

- Made in Construct 2.
- Heavy use of Randomization.
- Heavy use of UI.
- The artist gave me all the assets, which I implemented.

SOFTWARE EXPERIENCE

I work in Windows 10, and besides UE4 I also work with the following programs:

CONTACT

e-mail / Skype:
Discord:
Phone / WhatsApp:

francisco@benerot.com
Evigmae#1987
+56 9 9871 1235

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