- Multiplayer Battle Arena.
- Twin-Stick gamepad action!
- 2-4 local multiplayer (1v1, 2v2 or 3-4 players FFA)
- Steam Early Access: 2018, January 9th
Development Blog - PreAlpha
v1 Completed and into Steam Early Access!
2017, December 18
I want to describe what the update planification for tankrovia looks like:
Alpha v1 is what we’re releasing on January 9th. The Alpha will have around 11 versions before we move into Beta.
v1 was the “base game”, it has all the major features, and 4 tanks, 5 weapons, and 2 arenas (that share a tileset).
Those 4 tanks are Dorian, Katrina, Wayne, and Natalia. The 5 weapons are the basic one, the one that spreads, the flamethrower, the laser and the guided rocket. The 2 levels are from the rural environment.
v2 Brings along a new character called Gregory. A new heat-beam weapon. A new environment called the industrial-tundra, with 2 arenas. And a new gameplay mechanic. In v1 the drop-pod that brought the weapon pick-ups into the level could sometimes bring a repair-pack. In v2 that will no longer be the case. Instead they will bring a health currier you’ll need to chase. If you kill it, it drops the repair pack. If it bumps into you, it just explodes.
The game will have 8 weapons by v4. We will decide on this based on user feedback and gameplay stats.
The game will have 8 characters, and 12 maps by v5.
On v5 we’ll also add the brackets tournament game mode. You enter a bunch of names/characters, and the game does the rest.
We expect to add PvP bots by v7.
And a 1-4 players Coop campaign mode by v9.
By v11 the game should have online play… “should”.
After all that, the game is going to go leave Early Access. We have a ton of plans to support the game further; New characters, new arenas, new game modes. Specially if online play is a big success.
Now watch some cool 1v1 moments from last friday playtests:
2017, October 19
So... the game was designed, prototyped, and balanced to have 8 characters, the tank's pilots. You play with them on their tanks. You ARE the Tank.
And though the main cannon is the same for every character, each tank has it's own set of unique skills: a Basic Attack and a Special Ability.
The 4 characters currently in the game are Natalia, Dorian, Katrina and Waynne.
Here’s a video of Natalia in play:
We've been doing tests every other week for a few months now, always with different groups of 4 people. So I'm pretty confident the game has been proven to be a lot of fun.
The PreAlpha is feature complete, we’re now polishing art and vfx’s. We plan on releasing a first version on Steam in a few weeks. It’ll be a cheap early access game.
I’d love to have some sort of open development process for TanKrovia. One where the game evolves closely with a passionate community of players. I’m confident that’s the best way to make this game it’s best version of itself.
Out of the furnace!
2017, October 2
TanKrovia is a Tank Battle Arena, a party game, a brawler.
It has some Smash Bros elements, some moba elements, some Contra 3 elements even. But I guess it’s a twin stick shooter you can enjoy locally with friends you’d like to see destroyed.
Back in 2015, we started working on a 2D TanKrovia. But due to the high and lows of no-resources Indie GameDev, the game got shelved.
Fast forward a year, and after AsterMiner was published. And since I had some experience with UE4 now, I wanted to make a 3D TanKrovia.
And so it began. The game we’re making has everything we liked from the original, and all its pitfalls fixed (I hope).
You’ll be able to choose from 8 unique characters and battle it out with up to 4 players locally. Either 1v1, 2v2, 3ffa, 4ffa, or if one of you feels like it; even 1v3!
The game will be released gradually, like we’re doing with AsterMiner. So the first build will have only 4 characters, but the next builds will add 1 more, with many new content each. Up until the game has the 8 characters and more than enough maps to play in.
The last Alpha build will introduce a local tournament system, like the one in Smash Bros. Where you enter players and the game organizes the whole thing.
After that, it things pan out, we’ll start working on the PvE campaign mode. Which should play kinda like Castle Crashers or Magicka I guess...
But hey, it’s a long way off, and maybe we get rich and the game ends up being awesome. Or maybe we will be living under a bridge or something.