"WarKings, M.D.W.S."
Turn-Based-Tactics
Sort of Advanced Wars with turn-based CRPG combat; gridless movement, and trajectory based abilities.
Manage your army and resources, and make tactical decisions on the battlefield.

WarKings has 2 game modes:
Thes main one is "War Scenarios"; 1-4p Coop PvE. You and your allies wage a campaign with objectives against an enemy faction. Each time the world and objectives are different!
Second game mode is "Battles": 2-4 players PvP. Classic battles between factions. When the goal is to be the last faction standing.
All game modes can be played Online. And/or you can add RoboPlayers to any game mode to fill player seats.
WarKings is planned to first release in Early Access on PC. (ETA Q4 2026)

VIDEO OF TECH DEMO (14 April 2025)
It is of the "Battles" game mode, played 1v1 vs a RoboPlayer.
*I'm looking into published the Tech Demo somewhere.
Road Map
WarKings is in Pre-Production. With a tiny-scope prototype and a Tech Demo completed, I'm now working on a second larger-scope prototype.
Prototype 2 will focus on solving War Scenarios, procedural map and mission generation, as well as introducing Faction Commanders.
Later, the Game Demo will be about crafting and incredible audio visual experience and set the quality bar sky high, before moving on to full Production in 2026.

WarKings will have land, air, and water units, as well as 4 factions; right now it only has "The Merc Army" faction (the other 3 are wilder!).
If you would like to support and be part of WarKings' development, I've setup a patreon page you can join: "Patreon.com/BenerotEmpire". Make sure to join the mailing list!