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"WarKings, M.D.W.S."

Turn-Based-Tactics

Sort of Advanced Wars with turn-based CRPG combat; gridless movement, and trajectory based abilities.

Manage your army and resources, and make tactical decisions on the battlefield.

WarKings has 2 game modes:

Thes main game mode is "War Scenarios"; 1-4p Coop PvE. You and your allies wage war against an enemy faction. Each time the world and objectives are different!

Second game mode is "Battles": 2-4 players PvP. Classic battles between factions.

All game modes can be played Online. And/or you can add RoboPlayers to any game mode to fill player seats.


WarKings is planned to first release in Early Access on PC.

VIDEO OF TECH DEMO (14 April 2025)

It is of the "Battles" game mode, played 1v1 vs a RoboPlayer.

*I'm looking into published the Tech Demo somewhere.


Road Map

WarKings is in Pre-Production. With a Prototype and a Tech Demo completed I'm now working on a second Prototype with a much larger scope of features.

Prototype 2 will focus on the War Scenarios, procedural map and mission generation, as well as introducing Faction Commanders as a mechanics.

Later the Game Demo will be about crafting and incredible audio visual experience and set the quality bar sky high, before moving on to full Production in 2026.

WarKings will have land, air, and water units, as well as 4 factions; right now it only has "The Merc Army" faction (the other 3 are a bit wilder).


If you would like to support and be part of WarKings' development, I've setup a patreon page you can join: "Patreon.com/BenerotEmpire". Also make sure to join the mailing list!


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